Lamp Mode bores a central hole down through the solid base (for a cord or bulb fitting).
A separate round ring (torus) stand below the bowl, for profiles whose base isn't
flat (e.g. Bottom Angle 180°). Ring Radius sets the tube's centreline radius; Ring Width sets the
tube diameter. The bowl rests on top of the ring. Ring Cut slices a flat base off the bottom of the
tube so it sits stably (0 = full round tube, untouched).
2. Surface Pattern
Seeds are scattered over the open band of the wall. Higher density = more, smaller
cells. Thickness sets the physical rib width left between the holes.
A regular grid of vertical and horizontal ribs wrapping the body.
Two crossing diagonal strand families form a braided, basket-weave net.
A wireframe of sin/cos-wavy vertical and horizontal ribs, each with its own width
(set either to 0 to drop that rib family). Waviness sets the wobble amplitude; Wave Count sets how many
wave cycles span the body.
Gyroid triply-periodic minimal surface, sampled in world space so it tiles
seamlessly around the body. Density sets the cell count; thickness the wall of the gyroid sheet.
A faceted low-poly solid bowl (no openwork). Fewer facets = chunkier polygons;
jitter randomly crumples the panels for a folded-paper, origami feel.
Two counter-rotating spiral families with consecutive Fibonacci arm counts (e.g. 8 &
13) form the classic parastichy crisscross. Twist sets how steeply the arms climb.
Golden-angle (137.5°) seed placement bores round holes in sunflower-style
spirals. More seeds = denser, smaller spacing.
Gray-Scott reaction-diffusion simulated on the wall (periodic around θ). Higher
steps settle the pattern; Fill Level thresholds the chemical into solid material.
Vertical flutes whose angular path wanders and whose width pulses up the wall.
Wander snakes the ribs; Width Mod pulses their thickness.
Conway's Game of Life run on the wall (wrapping around θ). Live cells become
material; disconnected debris is auto-removed for printing.
Chladni resonance figure: material follows the nodal lines of a standing wave with
angular mode n and vertical mode m.
Schwarz P triply-periodic minimal surface: a boxy, architectural scaffold
(cos(kx)+cos(ky)+cos(kz)=0), sampled in world space so it tiles seamlessly.
Schwarz D (Diamond) triply-periodic minimal surface: a denser, tetrahedral network
sitting between the gyroid and Schwarz P.
Staggered hexagonal honeycomb cells (Voronoi of a hex lattice) for an efficient,
nature-inspired structure.
Organic, porous bone/coral structure from layered 3D sine noise (FBM). Lower Fill =
more material; higher Fill = more open.
Random quarter-arc Truchet tiles that connect into endless looping maze-like curves.
Aperiodic quasicrystal interference from N overlaid plane waves. More waves =
more intricate, less repetitive.
A real solvable maze (recursive backtracker, wrapping around). The connected
corridors become the material.
Islamic-style star-and-cross lattice from overlaid orthogonal and diagonal line
families (octagons and stars).
Repeating Greek key / meander fret tiled around (and up) the wall.
3. Dual Pattern Color Layer
Two masks define four surface color states: neither, A only, B only, and A+B overlap.
Exported to .3mf as a four-color group.
When on, Mask A/B are also sampled on the bottom disk, cavity floor and (when Base
Pattern is active, cylindrical only) the perforated base. When off, the base always uses the Neither/Base
color.
4. Appearance & Mesh
Laplacian-relaxes the outer shell to soften faceting and harsh equation transitions; the
inner wall and liner ride along with the same motion, so wall thickness (and the pattern cut into it)
stays exact instead of drifting (base ring and rim stay anchored).
5. Design File
Used as the export file name and stored in the design .json.