Lamp Mode bores a central hole down through the solid base (for a cord or bulb fitting).
A separate round ring (torus) stand below the bowl, for profiles whose base isn't
flat (e.g. Bottom Angle 180°). Ring Radius sets the tube's centreline radius; Ring Width sets the
tube diameter. The bowl rests on top of the ring. Ring Cut slices a flat base off the bottom of the
tube so it sits stably (0 = full round tube, untouched).
2. Surface Pattern
Seeds are scattered over the open band of the wall. Higher density = more, smaller
cells. Thickness sets the physical rib width left between the holes.
A regular grid of vertical and horizontal ribs wrapping the body.
Two crossing diagonal strand families form a braided, basket-weave net.
A wireframe of sin/cos-wavy vertical and horizontal ribs, each with its own width
(set either to 0 to drop that rib family). Waviness sets the wobble amplitude; Wave Count sets how many
wave cycles span the body.
Gyroid triply-periodic minimal surface, sampled in world space so it tiles
seamlessly around the body. Density sets the cell count; thickness the wall of the gyroid sheet.
A faceted low-poly solid bowl (no openwork). Fewer facets = chunkier polygons;
jitter randomly crumples the panels for a folded-paper, origami feel.
Two counter-rotating spiral families with consecutive Fibonacci arm counts (e.g. 8 &
13) form the classic parastichy crisscross. Twist sets how steeply the arms climb.
Golden-angle (137.5°) seed placement bores round holes in sunflower-style
spirals. More seeds = denser, smaller spacing.
Gray-Scott reaction-diffusion simulated on the wall (periodic around θ). Higher
steps settle the pattern; Fill Level thresholds the chemical into solid material.
Vertical flutes whose angular path wanders and whose width pulses up the wall.
Wander snakes the ribs; Width Mod pulses their thickness.
Conway's Game of Life run on the wall (wrapping around θ). Live cells become
material; disconnected debris is auto-removed for printing.
Chladni resonance figure: material follows the nodal lines of a standing wave with
angular mode n and vertical mode m.
Schwarz P triply-periodic minimal surface: a boxy, architectural scaffold
(cos(kx)+cos(ky)+cos(kz)=0), sampled in world space so it tiles seamlessly.
Schwarz D (Diamond) triply-periodic minimal surface: a denser, tetrahedral network
sitting between the gyroid and Schwarz P.
Staggered hexagonal honeycomb cells (Voronoi of a hex lattice) for an efficient,
nature-inspired structure.
Organic, porous bone/coral structure from layered 3D sine noise (FBM). Lower Fill =
more material; higher Fill = more open.
Random quarter-arc Truchet tiles that connect into endless looping maze-like curves.
Aperiodic quasicrystal interference from N overlaid plane waves. More waves =
more intricate, less repetitive.
A real solvable maze (recursive backtracker, wrapping around). The connected
corridors become the material.
Islamic-style star-and-cross lattice from overlaid orthogonal and diagonal line
families (octagons and stars).
Repeating Greek key / meander fret tiled around (and up) the wall.
Infinite, non-repeating stone-crack web from hashed cell feature points - the
organic upgrade of Voronoi Cells, with no visible seam or repeat.
A flowing fractal-noise web whose shadows ripple like light through water -
built for a lamp, not just a bowl. Lower Web Level = thinner, sparser web.
Classic lampshade louvers: staggered rows of tilted slot holes that project crisp
light rays. Recommend liner OFF for the sharpest cast-shadow rays.
The signature lamp feature: a staggered grid of round holes whose size is driven by
the Pattern A mask equation below, so the mask becomes a light-intensity image when lit from inside.
With Pattern A left at "None", every hole is a fixed mid-size. Try the noise/exotic mask presets or
"sin(pi*v)" for a bright equator band.
A night-sky pendant: scattered star holes in three sizes, each linked to its
nearest neighbor(s) by a thin chord slot.
Traditional Japanese shoji hemp-leaf (asanoha) lattice: an equilateral triangular
grid with spokes from each triangle's centroid to its three corners, casting six-pointed star
shadows. Recommend liner OFF for the crispest shadows.
A leaf-skeleton / lightning-tree lamp: branching struts grow upward from the solid
base, tapering as they split. Every strut is connected to the base by construction.
Seeded soap-bubble holes placed by rejection sampling, so the web between bubbles
never pinches thinner than Web Gap - no post-hoc printability check needed.
Two to four point sources emit circular waves; material follows the interference
pattern's nodal web - a concentric moire that reads beautifully in cast light.
A single continuous cycloidal ribbon winds k times around the band; loops appear
once Loop Size overcomes the linear advance. Band Height near 1 lets the loops graze base and rim.
The halftone idea applied to cell size: a Voronoi web whose cell density follows
the Pattern A mask below - small dense cells where the mask is high, large open cells where it's low.
With Pattern A left at "None", cells are uniform (plain crackle).
3. Dual Pattern Color Layer
Two masks define four surface color states: neither, A only, B only, and A+B overlap.
Exported to .3mf as a four-color group.
When on, Mask A/B are also sampled on the bottom disk, cavity floor and (when Base
Pattern is active, cylindrical only) the perforated base. When off, the base always uses the Neither/Base
color.
4. Appearance & Mesh
Uses interpolated diagonal contour triangles instead of whole stepped cells, for every
open-work pattern style (Solid and Low-Poly have no boundary to smooth). Off preserves the original mesh
exactly. A perforated Base Pattern currently retains stepped edges so its radial mesh stays compatible.
Shrink-resistant 3D smoothing relaxes X, Y and Z together to soften faceting and harsh
equation transitions. The inner wall and liner follow the same motion, so wall thickness (and the pattern
cut into it) stays exact; the base and rim remain anchored.
5. Design File
Used as the export file name and stored in the design .json.